Фильтрация текстуры
на С++
//фильтрация текстуры
pDirectDevice->SetSamplerState(0,D3DSAMP_MAGFILTER,D3DTEXF_LINEAR);
pDirectDevice->SetSamplerState(0,D3DSAMP_MINFILTER,D3DTEXF_LINEAR);
pDirectDevice->SetSamplerState(0,D3DSAMP_MIPFILTER,D3DTEXF_LINEAR);
на С#
device.SamplerState[0].MinFilter = TextureFilter.Anisotropic;
device.SamplerState[0].MinFilter = TextureFilter.Linear;
device.SamplerState[0].MagFilter = TextureFilter.Anisotropic;
device.SamplerState[0].MagFilter = TextureFilter.Linear;